Odd-Inspection-9495 2 yr. ago. I don't enchant much in this game, maybe a mending on my helm / sword, that's about it. - Soups and stews refill a decent portion of thirst! They are structures and are not the remains of a previously killed Dragon. This means better shields protect against more damage. (requires magic:32), - Added more items to the disintegration tablet silt recipes, - Wolf armor can now be equipped by right clicking an unarmored wolf with the item, - Configuration is now synced between the client and the server, - Fixed an issue where wolf chest contents would remain in their inventory when the chest is removed, - Fixed an issue with armor rendering half values backwards in the wolf's inventory, - Armor values applied by non-armor gear (such as baubles) are now applied correctly and globally to all body parts, - Collateral damage now only takes armor from hit location into account (example, getting hit in the legs, but damage is transferred to chest, as leg hearts are already empty, will only take leg armor into account), - Enchantments no longer protect you from absolute damage sources (example, fall damage, fire, etc), - Color range on paper doll enhanced to be more accurate, red color now indicates below 25% health, and a limb that loses all hearts will now black out entirely similar to an empty heart container, - Recipes for healing items like bandage modified, - Fixed items not being visible on soul sand, - Items rotate slower when stuck in cobwebs, - Added several items to burn list that should now be burnable in lava, - New Race Rings! it does very little damage to you with prot 4. - Fully compatible with Optifine and Shaders, - Tons of custom bridges for all your building needs, - Dupe bugs have been patched (RLTweaker), and now RealBench has been readded, - Keeps crafting materials in the workbench when you leave it, - Renders crafting materials above the workbench in-world, - Completely revamps cave generation, resulting in large caverns, underground water and lava lakes, and various types of satisfying tunnel systems, - Completely revamps mineshaft generation, new mineshaft designs, different mineshafts based on biome, and different mineshaft materials, - Patches issues with beds randomly giving an obstruction message on respawning, - Bounty boards are located at villages and structures that have villagers, every so often villagers will post bounties requesting you do to something for them, - Various bounties will give random rewards based on the value and rarity of the bounty, - Chests can be randomly locked when found, though is not an indicator as to the quality of the loot inside, - Certain chests in specific dungeons may be always locked, chests containing a nether star will always be locked. - Locks can be enchanted with various effects, - New movement system, including dodging, wall jumping, and ledge grabbing, - All 3 new mechanics are unlocked in the Agility skill tree in Reskillable, - Custom remodeled and retextured Golem armor for RLCraft, - Over 340 custom quests across 18 chapters, - Serves as a guide for beginners as well as a goal for completionists, - Rewards only cosmetic hats, does not lock any game progress behind quests, and is not required to be followed to play the pack, - Many custom made quest themes specifically for RLCraft, - Completely custom written, designed, and language-file compatible, - Several performance tweaks and enhancements, including worldgen cleanup, collision modifications, particle threading, and other various fixes, - Mobs more reliably walk through open doors. - Undead soulstone can now be used to get pets, - Halved the amount of xp needed for leveling equipment parts, - Added new projectile particles and animations. The Seattle Fire Foundation responds to critical, unmet needs of our firefighters to help keep them safe and to better protect our community. - Updated to latest Forge to patch Log4j exploit. After 70-100 hardcore attempts, finally got far enough that I decided to actually build my own, proper base, a Japanese castle. - Parasites from Scape and Run Parasites are now found in the Lost Cities Dimension. Lycanite Boss and Boss Progression Rebalance: - Base Health decreased to 3000 (from 4000), - Experience drop decreased to 4000 (from 10000), - Nether Star drops decreased 1-2 (from 1-8), - Demonic Soul Cube requires Biotite to craft. http://bit.ly/2ODNVzlLet's play RLCraft Modpack! - Portal to the lost cities no longer uses emerald blocks, it now uses cincinnasite lanterns. A shield with 100 durability means it can passively block up to 1 attack damage. https://twitter.com/TheKiwiGamerYTStop by my Reddit! ), -Shield raise delay has been changed from 5 ticks to 2 ticks, -TIMED BLOCKING! This is about Dragons from Ice and Fire and is not to be confused with the Dragon type of Lycanites Mobs, Fire Dragon fossils are found in hot biomes like deserts and mesas. - Shield Break! The Mask Master/Dread queen persenality? - Battletowers reworked a ton, new spawn conditions, battletower golem AI overhauled, many more fixes. Use this link for more information on our content editorial process. Timed blocking and better shield mechanics, - New Dynamic Trees Traverse compatibility patch. rapier is best weapon in game it took like 30 seconds to kill a fire dragon and i only got damaged in the legs, How do you use the disenchantment table to stack the enchants, or does it just make it cheaper when you combine books on an anvil by "cleaning" them. Set this to TRUE in your server.properties or structures won't generate correctly and villager spawns will be missing. If you can make it go in water then you can arrow it. Can be turned into a sea serpent fang, - Snow Real Magic: now works with rocks and tall grass and accumulation, - Fix for deathworm xp exploit (RLTweaker), - Added blocks that have a right click interaction or GUI window when interacting with them that still do the animation to the fancy block particles blacklist, - Random crit chance lowered to 20% chance (was 30%), - Dragon bones now stack up to 16 (from 8), - Return Scrolls and Bound Scrolls no longer set your spawn, - Fixed crash using Return Scroll and Bound Scrolls in Lost Cities (RLTweaker), - Steel has been enabled, custom alloy can be crafted then smelted to create steel ingots, - Added reforging materials to myrmex stinger weapons (material: jungle/desert myrmex chitin), - Added repairing material to Spartans obsidian shields (material: obsidian), - Fixed player xp drop: players now drop 30% of their xp on death with a maximum of 1000 xp, - Changed recipes for cooling and heating goo, - Fixed an issue where sound filters caused your game to stutter, - Snow Villagers no longer trade Sapphires for Snow, - Atlas's no longer auto mark Villages due to a super awesome fun time memory leak, - Spartan Shields will now only take damage from direct entity sources (mobs, arrows, etc) while blocking and not indirect damage sources such as Lava and Cacti, - Fixed Blindness making mobs have a 2 block sight range, now only reduces mob vision by 50%, - Bosses, dragons, endermen, krakes, and shadow mobs can no longer be given blindness, - Added new Arcane trinket quality for mana regeneration (trinkets & baubles). Manage all your favorite fandoms in one place! Cauldrons can be used to brew some potions, stews, and soups now. - Crafted equipment now has sharpness and mana! - Rahovart's Arena can now only be summoned in the Nether. Wait for the dragon to go to sleep. RLCraft - Dead Fire Dragon?! This is about Dragons from Ice and Fire and is not to be confused with the Dragon type of Lycanites Mobs Fire Dragon fossils are found in hot biomes like deserts and mesas. How to Craft Dragon steel in RLCraft! One estimate is that in the first half of 1889, Seattle was gaining 1,000 new residents per month; in March alone, there were 500 buildings under construction, most of them built of wood. RLCraft Wiki is a FANDOM Games Community. - Carts for item and entity transportation pullable by mounts including some Lycanite mounts, - Allows you to summon a bound horse mount to your location without needing to soulbind like in Lycanites (warning: they are not immortal), - Over 100 custom-made-for-RLCraft cosmetic hats given as quest rewards, - Phantom prism now used to craft the Phantom thread, which can be used to turn armor invisible for cosmetic customization, - Running into a wall too fast can hurt the player. RLCraft v2.9 is a major update to RLCraft adding new Nether biomes, the Quark mod, Quests, Hats, and a cave overhaul. - Two Handed 1 is now a 25% reduction in damage, - Two Handed 2 is now a 50% reduction in damage, - Saber, Rapier, and Katana will no longer apply bonus damage to mobs with enough natural armor (All Dragons from Ice & Fire, bosses, and Lycanite Mobs with armor now, listed under Lycanite Mob changes above). - Mobs hunting other mobs will now path less frequently to help server performance. - New generations like revamping vanilla dungeons, adding pirate ships, etc, - Items on the ground flash before despawning, - New mob: foxhound, found in the nether (can be tamed with coal), - Villages are now decorated with new blocks and interiors are much more lively, - Abandoned crates underground you can break to get items. Adding Optifine shaders and resource packs. - Bag sizes of various pets and mounts have been changed. Whether you're Reserve, Active or Retired military, we would like to show our appreciation by offering 10% Off across our site. Previously, there was no difference between these armors because they gave you so much armor, exceeding the reduction cap. POG! Create an account to follow your favorite communities and start taking part in conversations. Most mid-large size deserts will have at least 1 fossil. A cool down will be given to your shield that scales more the more damage was dealt that went above your shields blocking power. Our mistakes in rlcraft. - Anvil can break and smash certain blocks and items, - Squids can be milked to give ink using a bottle without killing them, - Barrels, Cabinets, and more storage options, - Many decorational blocks, lanterns, chandeliers, etc. Ice Dragon Skeletons have a whiter tone compared to Fire Dragons Skeletons. Just make a fire resistance potion and then a stone rapier. - Fixed the Darkness spawner spawning mobs in too high a light level. dragon age: inquisition time sensitive quests. This is a subreddit for the RLCraft modpack for Minecraft. - If using OptiFine you can no longer use the E3 version, 2.9 will need version G5 or later. ), - Fixed many projectiles having "ripper" quality meaning they passed through shields and hit you anyway and were unblockable. A dragon heart is a drop obtained by killing a dragon. - New Dragon Skull Canteen! A shield with 1000 durability means it can passively block up to 10 attack damage, and so on. - All new underground generation revamping caves, caverns, mineshafts, vanilla dungeons, underground biomes, and more - A lot of structures overhauled and revamped. Thank you to our generous donors for their continued support. - Dragon's Eye bauble can only be crafted now with a stage 5 fire dragon skull (and ender dragon head), - Enderqueen's Crown now gives +1 reach, and has a 1 in 20 chance of spawning an endermen/ignoring damage (from 1 in 50 originally), - Shield Of Honor now ignores damage every 5 hits you take (was 10), gives you Resistance 1 (does not stack), and has a 10% chance of ignoring fatal headshots (was 2%), - Ring Of Enchanted Eyes now gives +1 to Luck, - Polarized Stone uses mana now instead of hunger, - Stone Of Greater Inertia now multiplies your overall speed by 1.5x (50% boost), - Stone of the Sea recipe changed to use Neptunium now, - Poison stone recipe changed to use Bezoar now, - Fairy ring properly scales health now via percentage based on your max health, - Dwarf ring properly scales health now via percentage based on your max health, - Damage reduction for races like Fairy ring now works properly, - Poison stone bonus reduced from 100% to 50%, - Stone of the sea no longer stacks with depth strider, but still works with underwater strider, - Permanent races from race foods are not lost on death, - Removed restoration potion and added restoration serum, - Stealth now also works on lycanites mobs (not bosses) (RLTweaker), - Pimped out the treasure skill in level up with more items in loot tables for digging, - Fixed some tooltips having the wrong percentage, - Wood Cutting skill now has 20 levels and has been made much cheaper since this was learned to only be doing 4% per level, - New update enhanced performance with many optimizations, overhauls all animations, and adds new ones for wolves, spiders, and more, - Enabled player mo'bend animations now that we made many mods with attachables compatible, - Caestus is now set to use the punching animation, - Block hardness increased from 5 to 15 (mining a mob spawner with lower tier tools will be slower, though a gold pickaxe is faster than diamond), - Removed heart crystal shards and some healing items as drops from mob spawners when mined, - Slightly adjusted and rebalanced other drops, - Fixed squid ink accidentally dropping from mob spawners (lel), - Loot rebalance, ender pearls, xp bottles, and xp books, diamonds, emeralds, and diamond gear have been adjusted to account for double roll chances, - Spawn rate decreased slightly from 700 to 800 blocks apart, - Generation fix for towers so they no longer spawn in a predictable pattern (RLTweaker), - Battletower Golem fires a new projectile that destroys blocks, and leaves a fire trail when flying near blocks (custom Lycanites Mobs projectile by Shivaxi) (RLTweaker), - Battletowers no longer show up in the lost cities (RLTweaker), - Battletower Golem's new projectile can paralyze a player temporarily from a direct hit (Lycanites Mobs + RLTweaker), - Battletower Golem can no longer drown (RLTweaker), - Battletower Golem cant stay in boats (RLTweaker), - Fixed Battletower Golem storing momentum/velocity when not active (aka fishing pole exploit) (RLTweaker), - Battletower Golem is heavier and will be harder to yeet off of towers (but not impossible) (RLTweaker), - Battletower Golem AI much more aggressive now, fixed randomly losing targets (RLTweaker), - Fix for exploding towers damaging players who weren't near due to conflict with infernal mobs (RLTweaker), - Battletower Golem can no longer be hurt by anvils or other falling blocks (RLTweaker), - Battletower Golem can no longer suffocate in blocks (RLTweaker), - Battletower Golem can no longer be pushed by pistons (RLTweaker), - Battletower Golem can no longer be harmed by Lycanites Mobs fluids (RLTweaker), - Battletower Golem is no longer pickable with a quetzodracl, - Grappling hook weight, speed, and length adjusted and rebalanced, - Several fixes and improvements to the mod and mechanics, - Grappling Hook will no longer magically protect you from all fall damage, - Grappling Hook no longer works in Lycanite boss arena's, - New enchantments added, double jump, wall running, and sliding, - Added maximum weight of mobs that can be hooked, - Golden Osmosis now only requires 6 skill points to unlock, and magic requirement lowered to 12, - Dodge, Wall Jump, and Ledge Grab traits added under agility, - Clicking on an unlocked trait will lock it and give you a refund (RLTweaker), (base damage represents that item at wood tier), (damage multiplier means how much damage is added per material upgrade), - Rapier base damage now 1.5 (was 2.5) and Unarmored Damage Bonus 100% (was 200%), - Saber base damage now 3.0 (was 4.5) and Chest Damage Bonus 50% (was 100%), - Katana base damage now 4.5 (was 3.5) and Chest Damage Bonus 50% (was 100%), - Longsword base damage now 7.5 (was 4.5) and attack speed 1.3 (was 1.4), - Greatsword base damage now 4.5 (was 6.0) and damage multiplier 1.5 (was 2.0) and attack speed 1.2 (was 1.4), - Halberd base damage now 7.5 (was 6.5) and damage multiplier 1.5 (was 2.5), - Hammer base damage now 7.5 (was 6.0) and damage multiplier 0.5 (was 1.0) and attack speed 0.9 (was 0.8), - Glaive base damage now 5.0 (was 4.0) and damage multiplier 2.0 (was 1.0), - Javelin base damage now 1.0 (was 1.5) and damage multiplier 2.0 (was 0.5), - Mace base damage now 3.5 (was 4.0) and damage multiplier now 1.5 (was 1.0), - Pike base damage now 5.0 (was 4.0) and damage multiplier now 1.5 (was 0.5), - Quarterstaff base damage now 5.5 (was 1.5) and damage multiplier 0.5 (was 1.0) and attack speed 2.0 (was 1.4), - Spear base damage is now 5.0 (was 4.5) and damage multiplier now 0.75 (was 0.5), - Warhammer base damage now 6.0 (was 4.0) and damage multiplier 1.5 (was 1.0), - Lance base damage now 2.0 (was 4.0) and Riding Damage Bonus 200% (was 100%), - Wooden arrow base damage now 1.0 (was 0.2) and range multiplier 0.75 (was 1.5), - Iron arrow base damage now 2.5 (3.0) and range multiplier 1.0 (was 0.75), - Diamond arrow base damage now 3.0 (was 3.5), - Bolt base damage now 1.5 base damage (was 4.0) and range multiplier 2.0 (was 1.0), - Diamond bolt base damage now 2.0 (was 5.0) and range multiplier 2.5 (was 1.25), - Arrow rebalance, Wooden arrow base damage now 1 (from 0.5), Iron arrow base damage now 3 (from 2) and Diamond arrow base damage now 4 (from 3), this fixes Iron arrows accidentally doing less damage than normal arrows, - Wooden arrows now only need wood, sticks, and paper to craft, making them much easier to obtain very early game. 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