This short avenue from Caravan Court to the Trollwall in the Southern Ward is haunted by the hooded ghost of the mage Ruid, whose touch causes deathly . The residents of Waterdeep's North Ward funneled much of their frustrated and dismayed reaction to its . Dock Ward takes in the entire dock and harbor area from Mount Waterdeep to the southern end of the city, and is the most crowded, dirty and rough district of the city. waterdeep | The Tyranny of Dragons | Obsidian Portal I held a poll for my Patrons to determine the order I would release these maps and the Winter season encounter order was selected - so here we are, starting with Encounter #10, the Converted Windmill. South Ward is, for the most part, the ordinary or commoners' side of Waterdeep. Trades Ward Waterdeep's commercial section. Southern Ward Sometimes referred to by the locals as simply "South", the Southern Ward was a place of caravan masters and traders, for it was close to the South Gate, the opening to the Trade. Waterdeep | Descent Into Avernus 4e | Obsidian Portal Lifestyle Festivals and holidays Waterdeep was used as a trading site for trade activities between northern tribesmen and southern merchants from −1088 DR onward. Check more flip ebooks related to Volo's Waterdeep Enchiridion of iamthedarksage. Officially known as the Southern Ward, but only nonnatives refer to it as such, was a place of caravan masters and traders, for it was close to the South Gate, the opening to the Trade. The Field of Triumph, Waterdeep s arena, is located here. The road to Waterdeep is well paved and well patrolled with its authority extending some thirty to forty miles beyond its walls. Waterdeep is divided into several major sections known as "wards," each of which contains Innumerable businesses, residences, or other buildings. History of Waterdeep | Waterdeep: Dragon Heist | Obsidian ... Castle Ward Locations "You want bilge-water, go drink in the Dock Ward. Within its citizens continue working, nobles sneering, and masked lords scheming while all . Once known as Temple Ward, Southern Ward lies in the southeastern corner of Waterdeep, bounded by Trades Ward to the north and Dock Ward to the west. A subreddit for DMs running the D&D 5th Edition module Waterdeep: Dragon Heist. Notable landmarks of Southern Ward include Caravan Court and Waymoot. Waterdeep | Waterdeep Wiki | Fandom The name derives not merely from its southerly location in the city, but from the southerners who settled in this district as the city grew. Waterdeep, also known as the City of Splendors or the Crown of the North, is the most important and influential city in the North and perhaps in all Faerûn.For this reason it is considered part of the Western Heartlands of the Realms, even though it lies 150 miles north of Daggerford on the shores of the Sword Coast.The city sits "slightly above the 45 degree north latitude line on Toril." In 1368 DR, the noble Cassalanter family loaned two ten-million golden lions with a huge interest rate. Waterdavians are peculiar about this, and if you insist on referring to it as the South Ward, expect to be corrected or thought a fool. Castle Ward | Phandevers Finest | Obsidian Portal 2. Southern Ward. Castle Ward - Castle Ward, at the center of the city, includes Mount Waterdeep, its castle, the Palace of Waterdeep (occupied by Piergeiron), and the homes of some prosperous Waterdhavians. South Ward Officially known as the Southern Ward, but only nonnatives refer to it as such, is a place of caravan masters and traders, for it is close to the South Gate, the opening to the Trade. While, on the surface, it seems tedious compared to the rest of the city . Waterdeep is a vibrant, diverse metropolis. The main streets within the ward are the Way of the Dragon and the High Road. This is the common man's side of Waterdeep. Waterdeep is the most important and influential city in the North and perhaps in all Faerûn. Waterdeep Encounters by Ward randomize Castle Ward: Broadsheet Reporter City of the Dead: Pilgrims Dock Ward: Pilgrims Field Ward: Haywire Experiment North Ward: Masked Lord Sea Ward: Hue and Cry Southern Ward: SolicitorTrades Ward: Wanted Criminal Castle Ward Castle Ward, at the center of the city, includes fount Waterdeep, its castle, the Palace of Waterdeep (occupied by Lord Piergeiron ), and the homes of some prosperous Waterdhavians. The system of Wards came into being in 1035 DR, initially including the Castle Ward, the Trades Ward, Temple Ward (later renamed the Southern Ward), and the Dock Ward. The Way of the Dragon forms the southern and western boundaries of South Ward, and the Troll Wall is the eastern boundary. Waterdeep has as many alleys as Baldur's Gate has cats, and each has a name and a story. The Pampered Traveler: Inn (4c•4a). The vital commerce (and shady dealings) of Waterdeep keep its streets busy at all hours. Many poor but honest Waterdhavians live here, as well as a few rising merchants and retired adventurers. User summary: For 1st - 3rd level characters. Trades Ward Waterdeep's commercial section. Trades Ward Waterdeep's commercial section. South Ward Officially known as the Southern Ward (but only nonnatives referred to it as such), the South Ward is a place of caravan masters and traders, for it is close to the South Gate.. Trades Ward Waterdeep's commercial section. The most central city along the Sword Coast, Waterdeep is a city full of tradesman, merchants and a continuous battle between them and the noble class within. South Ward Officially known as the Southern Ward, but only nonnatives refer to it as such, is a place of caravan masters and traders, for it is close to the South Gate, the opening to the Trade. This is the common man's side of the City of Splendors. Travelling traders and labourers live here and citizens are proud of their rich history of overland travel and hard work. South Ward South Ward, as its name implies, is the southern end of Waterdeep, and its people and business are dominated by the caravan trade, with its necessary stables and warehouses. Here one finds stables, ironmongers, and a goodly variety of inns and taverns. Southern Ward, as its name implies, is the southern end of Waterdeep, and its people and business are dominated by the caravan trade, with its necessary stables and warehouses. Built upon a hill, the City of Splendors and Crown of the North, is a great metropolis that rings around the edge of the Sword Coast Mountains. Kolat Towers, Southern Ward. I thought it would be fun to include other campaign's waterdeep parties in the paper. We've got class up here in the Castle." — Durnan, Proprietor of the Yawning Portal. Waterdavians are peculiar about this, and if you insist on referring to it as the South Ward, expect to be corrected or thought a fool. Many poor but honest Waterdhavians live here, as well as a few rising merchants and This is the common man's side of the City of Splendors. As of the Year of the Scarlet Witch, 1491 DR, only outsiders called it South Ward, according to famed author Volo in his Waterdeep Enchiridion. WATERDEEP - SOUTH WARD. Sea Ward - Wealthiest Ward of the city - houses the noble families. r/WaterdeepDragonHeist. The great fortress of Waterdeep loomed over the surrounding ward from the side of Mount Waterdeep. Although no formal boundaries mark their borders, the six recognized wards of Waterdeep are Castle Ward, Dock Ward, North Ward, Sea Ward, Southern Ward, and Trades Ward. Pavel, a male human boy who worked for a group of squatters in Trollskull . SHARK FINS AND TENTACLES The investigation quickly leads to a trading house in the Southern Ward and then to a sea cave linked to the city harbor. The North Ward was officially included as one of the official wards of Waterdeep in the Year of the Crumbling Keep, 1276 DR, together with the Sea Ward. The road to Waterdeep is well paved . I'm looking to post a list of winners for: Castle Ward: Dock Ward: Sea Ward: Southern Ward: Field Ward: Trades Ward: Undercliff: I'd love to include team pictures of the winners in the . Places of Interest. Southern Ward - aka Caravan City - loading unloading zone for caravans (trade) Trades Ward - commercial . Those whose fortunes are on the rise build their homes in Sea Ward, and they join many long-established noble families in residence. Marmaduke, the female tabby cat companion of Chomp. South Ward Officially known as the Southern Ward, but only nonnatives refer to it as such, was a place of caravan masters and traders, for it was close to the South Gate, the opening to the Trade. Gath, the male human proprietor of the Crimson Brush in Southern Ward. South, as it is known to locals, is well patrolled by the City Watch and accustomed to providing newcomers to the city with lodging, information, food, and entertainment. I use a monitor for a map and love D&D Beyond because you get access to digital player versions. The Harpers: The Order of the Gauntlet: The Lords Alliance: The Zhentarim: The Xanathar Guild: Force Grey: The Noble Houses of Waterdeep. Waterdeep, also known as the City of Splendors or the Crown of the North, is the most important and influential city in the North and perhaps in all Faerûn. Dock Ward Once known as Temple Ward, Southern Ward lies in the southeastern corner of Waterdeep, bounded by Trades Ward to the north and Dock Ward to the west. Caravan City, as this oft-forgotten ward is sometimes known, is a homely, friendly, busy, and largely poor area of Waterdeep. Undercliff The latest ward (in 1479 DR) formed at the base of the eastern cliffs. Waterdeep lies on a plateau adjacent to a long mountain that shields much of it from the sea. For this reason it is considered part of the Western Heartlands of the Realms, even though it lies 150 miles north of Daggerford on the shores of the Sword Coast. South Ward Officially known as the Southern Ward, but only nonnatives refer to it as such, is a place of caravan masters and traders, for it is close to the South Gate, the opening to the Trade. The moneyed classes make their homes here, far removed from the hustle and bustle of the lower classes in the Docks the Southern Ward. Notable landmarks of Southern Ward include Caravan Court and Waymoot. In their quest to find the missing agent, the adventurers uncover a plot by the Kraken Society and their sahuagin allies to infiltrate Waterdeep. Master Armorer Hilmer's shop is hard to miss due to its front of polished plate armor. The Southern Ward has long been a district of laborers catering to travelers, so its folk have adopted the architectural custom of building homes and businesses above stables or around inn yards, near to where wagon trains are housed. The Wards of Waterdeep. The Singing Sword: Tavern (4c•4p) The Sleepy Sylph: Tavern (4c•3p) A popular tavern for visitors to Waterdeep, featuring driftglobe lights and scantily clad waitstaff dressed as fairies. The noisy, lively area is home to poor and middle-class outlanders, including elves, dwarves, and half-bloods, descendants of the refugees who sought safety from the Spellplague in Waterdeep's embrace. The Castle Ward, predictably, is where the center of government happens. Southern Ward was the southeastern sector of the city of Waterdeep. The name. South Ward Officially known as the Southern Ward (but only nonnatives referred to it as such), the South Ward was a place of caravan masters and traders, for it was close to the South Gate, the opening to the Trade. It is called the Southern Ward, not the South Ward. The Way of the Dragon forms the southern and western boundaries of South Ward, and the Troll Wall is the eastern boundary. Southern Ward: Also known as Caravan City, the Southern Ward serves as the staging, loading, and unloading zone for caravans passing through the southern gates into the city. Its neighbors are aware of the magical force field that surrounds it, and they can see light from continual flame spells spilling out of the windows, Despite these persistent magical effects, most folk believe the structure is abandoned. The main streets within the ward are the Way of the Dragon and the High Road. A product of the West, with distinctly Occidental culture, architecture, and . Waterdeep, Dock Ward & South Ward Southern Ward, known as South Ward to all natives, is the first ward seen by most visitors who enter the city through the South Gate or the River Gate with the caravans. Many poor but honest Waterdhavians live here, as well as a few rising merchants and retired adventurers. Its hanging banners and heraldry were so massive they signaled diplomatic arrivals and ceremonial announcements to those even in the southern wards of the city. This is the common man's side of the City of Splendors. The vital commerce (and shady dealings) of Waterdeep keep its streets busy at all hours. The name derives not merely from its southerly location in the city, but from the southerners who settled in this district as the city grew. Dock Ward takes in the entire dock and harbor area from Mount Waterdeep to the southern end of the city, and is the most crowded, dirty, and "rough" district of the city. Old Xoblob Shop. The City of the Dead is nearly a seventh ward unto itself, and Deepwater Harbor and the surrounding islands form an informal eighth ward. View flipping ebook version of Volo's Waterdeep Enchiridion published by iamthedarksage on 2020-08-22. The city sits "slightly . Waterdeep's commercial section. City of the Dead. North Ward - Home of Wealthy, Middle Class, Lesser Nobles, and well-to-do merchants. Southern Ward. Raflar's D&D Resources. As of the Year of the Scarlet Witch, 1491 DR, only outsiders called it South Ward, according to famed author Volo in his Waterdeep Enchiridion.4 Interestingly, this . Those whose fortunes are on the rise build their homes in Sea Ward, and they join many long-established noble families in residence. This area in the northwest of the city is home to much of the city's wealth, the location of the grandest villas of the city's noble families (except for those in North Ward). Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Ruid's Stroll. This road ran from north to south, running south off of River Street and cutting through Sahtyra's Lane before entering the Southern Ward, wherein it ended in a dead end. Wards of Waterdeep Southern Ward Housing immigrants and travellers from the South of Faerûn; this Ward is filled with amazing Halfling food, fine Dwarven crafts and the best Calishite singers around. Given over almost entirely to commerce, Trades Ward lacks the feeling of community found in the more residential wards, but retains the hustle and bustle of a marketplace throughout the day and night. South Ward is, for the most part, the ordinary or commoners' side of Waterdeep. Dock Ward Dock Ward takes in the entire dock and harbor area from Mount Waterdeep to the southern end of the city, and is the most crowded, dirty, and "rough" district of the city. Major Temples of Waterdeep Castle Ward The Castle Ward is the heart and mind of Waterdeep, if not its soul. In the southern third of the city, where the land slopes up from the harbor, the High Road and the Way of the Dragon are the two main south-north roads. Castle Ward Inns. Castle Ward - Waterdeep Castle Location. The Jade Jug: Inn (5c•5a).Waterdeep's plushest inn with luxury in every detail, and well worth the expensive price. Waterdeep - Southern Ward Southern Ward was the southeastern sector of the city of Waterdeep. House Rules. The Field of Triumph, Waterdeep's arena, was located here. Southern Ward: South Ward (only nonnatives refer to it by its official name of Southern Ward) is a place of caravan masters and traders, for it is close to the South Gate, the opening to the Trade Way. The Yawning Portal: Inn (3c•4p•3a) A well-known inn and tavern whose main feature is a massive well on the ground floor of the tavern, some 40 feet across, that descends 140 feet into the first level of Undermountain. Roll20 uses cookies to improve your experience on our site. This area in the northwest of the city is home to much of the city's wealth, the location of the grandest villas of the city's noble families (except for those in North Ward). Sea Ward. Waterdeep Wards: Castle Ward Dock Ward Field Ward North Ward Sea Ward Southern Ward Trade Ward City of the Dead Mount Waterdeep Undermountain. South Ward, as its name implies, is the southern end of Waterdeep, and its people and business are dominated by the caravan trade, with its necessary stables and warehouses. It encompasses the City Navy's docks in the Great Harbor and all of Mount Waterdeep, and it is home to six walking statues . Dominated by residences, this ward tends toward insular, walled villas and distinctly individual stone and timber houses. Castle Ward: The Castle Ward is the heart and mind of Waterdeep, if not its soul. He sells custom-made armor that is without parallel on the Sword Coast. This dilapidated, two-towered edifice stands tall in the Southern Ward. It houses the city's military forces, courts, government, and the Market — the largest market square of any city in the North. Waterdavians are peculiar about this, and if you insist on referring to it as the South Ward, expect to be corrected or thought a fool. The Field of Triumph, Waterdeep's arena, is located here. From the introduction: The Copper District is warren of poor slums and crumbling old foundries in the Southern Ward of Waterdeep. Field Ward: This crowded, newly built ward lies between the North Trollwall and the outer city wall, anchored by Northgate. Trades Ward Waterdeep's commercial section. Once known as Temple Ward, Southern Ward lies in the southeastern corner of Waterdeep, bounded by Trades Ward to the north and Dock Ward to the west. Lifestyle Festivals and holydays ). These converge both at the Waymoot near the southern gate, and in the heart of the Trades Ward . The Field of Triumph, Waterdeep's arena, was located here. Southern Ward was the southeastern sector of the city of Waterdeep.123 It was named for the many settlers from southern Faerûn as well as its geographic location within the city. Architecture. Southern Ward . Dock Ward - Most dangerous place of Waterdeep. Newcomers to the city of Waterdeep are often confused by the importance that Waterdavians give to wards. Southern Ward is the southern end of Waterdeep, and its people and businesses are dominated by the caravan trade, with its necessary stables and warehouses. There are 6 major Wards in Waterdeep: the Castle Ward, the Dock Ward, the North Ward, the Sea Ward, the Southern Ward, and the Trades Ward. Waterdeep, the City of Splendors is considered to be the greatest of the Sword Coast cities and perhaps the one of greatest cities on the face of the world. J.B. Nevercott, the male human liaison of the Bregan D'aerthe in Waterdeep. Trades Ward Waterdeep's commercial section. It houses the city's military forces, courts, government, and the Market — the largest market square of any city in the North. Southern Ward Southern Ward, as its name implies, is the southern end of Waterdeep, and its people and business are dominated by the caravan trade, with its necessary stables and warehouses. Infamous Alleys. Many poor but honest Waterdhavians live here, as well as a few rising merchants and retired adventurers. (Southern Street of the Sword) Halls of Hilmer: Shop (Armor) (4c). The vital commerce (and shady dealings) of Waterdeep keep its streets busy at all hours. . A narrow slice of land between the Castle Ward and the City of the Dead, Trades Ward is the center of commerce for the city, with most of the smaller transactions and respectable trade taking place here. But the ones in this module I thought just lacked something and I wanted to give map making a shot. In the years that followed, Waterdeep prospered, growing in both size and economic might. The city's walled cemetery, the City of the Dead is the only place in Waterdeep where it is legal to bury the deceased. In other cities, such as Baldurs Gate and Neverwinter, districts are bounded by rivers or walls. Southern Ward It is called the Southern Ward, not the South Ward. (Southern Castle Ward) Festhalls Raflar's D&D Resources. Trades Ward lies in the eastern half of Waterdeep, encircling the western and southern walls of the City of the Dead. Predominantly human (80%, a slim majority of which are the local fair-skinned Tethyrian race), but with a smattering of dwarves, halfings, and even a small community of elves, it's unquestionably a cosmopolitan place. (Southern Castle Ward) Sailor's Own: Tavern (3c•2p) A crowded, dark, and dirty sailor's dive bar. Castle Waterdeep overlooks the ward from a rocky bluff at its southern . Waterdeep is divided into several major sections known as "wards," each of which contains innumerable businesses, residences, or other buildings. It was named for the many settlers from southern Faerûn as well as its geographic location within the. Lacking the abundant wealth of the Trade Ward to the north and the bustling commerce of the Dock Ward to the West, the Copper District lies in a state of neglected disrepair. The North Ward is the home of the nobility and their villas. Duric, one of the male dwarf co-owner of Green's Rest Inn in Dock Ward. Lifestyle Festivals and holydays I wanted to put out a copy of the Waterdeep Wazoo with other Ward winners. This ward includes Mount Waterdeep (at the very back of the map), where Castle Waterdeep is built. Raflar's D&D Resources. WATERDEEP - DOCK WARD. Southern Ward. WATERDEEP - SOUTH WARD. It is hard to pin down a "typical" architectural detail for Castle Ward, as there are so many different structures here that dominate the skyline. Share Volo's Waterdeep Enchiridion everywhere for free. Caravan City, as this oft-forgotten ward is sometimes known, is a homely, friendly, busy, and largely poor area of Waterdeep. Caravan City, as this oft-forgotten ward is sometimes known, is a homely, friendly, busy, and largely poor area of Waterdeep. Many poor but honest Waterdhavians live here, as well as a few rising merchants and retired adventurers.
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