Feral Druid tanks have the best armor in the game with their bear form. Generally, its believed that 4 resistance = 1% So up to the 30% mark (since that is the limit), it follows basic math: 10 resistance = 2.5% chance to resist 100 Druid Gift of the Wild Paladin Shadow Resistance Aura Priest Prayer of Shadow Protection 5. The Warlock has three great Raiding DPS specs for T4 progression. You can use the Cage Trap to mitigate the Enrage somewhat, as Illidan stops attacking for 15 seconds, but its still recommended that your tanks use cooldowns to survive. Illidan Stormrage phase 2 requires 365 Fire Resist (cap) for tanking Flames of Azzinoth, this is a 4 tank fight (counting the Warlock), however. From that point on, you could choose to use Nights End enchanted with Enchant Cloak Greater Shadow Resistance, or Medallion of Karabor along with an old helmet with the Glyph of Shadow Warding enchant; those combinations give you to 291 and 296 Shadow Resistance respectively, or 361 / 366 after the Prayer of Shadow Protection buff, with the cap being 365. One player should constantly keep an eye on Illidan and announce whether he's flying over the east or west side (so that the tank on that side can move away from the two possible Eye Beam traces). This debuff can stack up 99 times, making it extremely obvious that nobody should be near Illidan. Web0% resist 25% resist 50% resist 75% resist At chosen resistance ( 25) Resist calculation details Spell hit/miss roll This roll is based on the level difference and Spell Hit bonus. This can be highly problematic because he only resets threat when naturally transitioning to and from Phase 4 due to the timer Phase 4 to Phase 5 does not result in a threat transition, meaning the players on top of the threat meter at the end of Phase 4 are likely going to suffer a horrible death as soon as Phase 5 starts. This phase is the most difficult of the whole encounter, therefore all DPS enhancing cooldowns (Heroism/Bloodlust etc.) With sufficient DPS, you may only see it once during Phase 2, but most groups will likely see it 2-3 times. healing on the tank early on. Despite the Lich King's extensive efforts to corrupt him, however, he has thus far managed to resist. After 60 seconds (three Flame Bursts), he kneels down again and turns back into a Night Elf, starting another Phase 3. You want 2 Tanks, 2-3 Healers and 5-6 DPS for each raid. Webjohn david flegenheimer; vedder river swimming holes. on each phase down below. To facilitate this, his threat is reset. Further Reading The enchanted Soulguard set on its own will net you 236 Shadow Resistance. Hit Rating improves your chance to land most of your abilities. The Trading Post Is Restocked for March in Dragonflight! What tank should tank It will be loaded at Illidan Stormrage Encounter and updated on Resistance changes. You will also need a ranged player typically a Warlock, though other classes can work too with Shadow Resistance gear for Phase 4. Illidan still switches to Phase 4 every 60 seconds, but from now on, Phase 5 replaces Phase 3. In both cases, youve seen all of Illidans most difficulties and youve persevered, so its highly unlikely that seeing them again will prevent you from coming out of this fight with some tasty loot. wrong side. In addition to the tanking requirements, some of the phases will require vastly Almost every phase change comes with a threat reset, so be sure to allow the and mind your threat. The main difficulty in this phase will be the very high raid damage. Phase Three is exactly the same as Phase One, except the raid should now be Illidan himself will fly around the battlefield bombarding the raid with If anyone dies, they should wait until both Flames of Azzinoth are dead before being resurrected by Rebirth, Soulstone Resurrection or Reincarnation, otherwise the Flames will charge and kill them right away, wasting the res. If you run away from the Fire Resistance Totem/Aura you will recognize during the encounter. While the overall strength of DPS Warriors is reduced from that of Classic WoW, with proper gear and group, a Fury Warrior remains one of the best AoE classes in the game, and arguably the strongest cleave DPS overall. Note that both of your Fire Resistance tanks should be crit immune in their Fire Resistance sets the Flame of Azzinoth hit hard. Flame Burst Deals 3,500 Fire damage to all raid members and deals splash damage to players closer than 5 Fittingly for such an iconic character and the last boss of the entire raid tier, Illidan is arguably the most difficult fight of the Black Temple raid, and certainly the most mechanically complex, with several different mechanics that players have to handle in unique ways. a while, so be sure to conserve Mana as much as possible. use any instant-cast heals on them. Do not use Frost Nova in this case, just nuke the spawns. Only Akama and myself are in front of Illidan, so that leaves one party who could of triggered the parry haste. Furthermore, it can help if your Hunters use their Misdirection on the tank to help them establish threat, but it is recommended that you save at least 2 Misdirections for Phase 2. Use any slows or stuns After both Flames are dead, Illidan lands, starting Phase 3. target. A warlock with maxed shadow resistance should tank him. Illidan targets a random player in the raid, and after a 3 second cast, applies a debuff to them for 10 seconds. The fight starts after a lengthy dialogue between Akama and Illidan, as the last line Illidan yells "You are not prepared!". While trapped, Illidans damage taken is increased by 100% and he loses his enrage buff. Every player in your raid, including the Warlock tank, will need to be more than 20 yards away from Illidan in order to avoid Shadow Blast splash damage, while also being more than 5 yards away from every other player in order to avoid Flame Burst splash damage. Do tanks need fire resistance for Illidan? The Demo Warlock is fine early as it does decent damage through its pets. Season of Mastery Realms Permanently Closing! Keep the debuffs from Mortal Strike, Wound Poison and Aimed Shot up to reduce the amount of healing Illidan receives. Phase 2 begins with Illidan flying off and throwing his glaives at the ground near the grate in the middle of the room, with one on the west side, and the other on the east side. Makes sense looking at this, you need 100% block rating to avoid that cast. If the AoE is performed well, it's possible to kill all the Demons within a few seconds after they spawn, this has the additional advantage that nobody needs to move out of position. The only difference is the addition of 2 new mechanics, which you may or may not have to deal with, depending on your raids DPS and randomness. Equip: On successful melee or ranged attack gain 8 mana and if possible drain 8 mana from the target. Come, my minions. Anyone that touches the beam will die instantly. Critical Strike Phase Five is exactly the same as Phases One and Three, except the tank Your raid will pick one of the 2 Flames of Azzinoth and focus it down. Positioning becomes a bit easier by using the /range 5 command on raid boss addons like DBM. into either 2 or 3 groups to avoid taking too much raid damage from The main tank picks Illidan up by simply standing closest to him. Eye Beam has only four possible paths, each intersects one of the Blades and tangentially touches the inner circle (either north or south). Always up to date. accordingly. Demon Form back to his normal form/Phase 3. For this reason, it's safest to assign the melee damage dealers to one group and keep them at their place, only attacking a Flame when it moves close enough. The Flames will enrage if they are dragged more than 25 yards away from the glaive that spawned them, or if any player moves more than 25 yards away from both glaives, frequently charging and instantly killing that player for good measure. Illidan Stormrage is the final boss of the Black Temple. into the air and Phase 2 will begin. now continue to alternate between Phase Four and Phase Five until Illidan is Your raid should have enough DPS such that you only see this ability once during Phase 2, else things can get ugly. Your tanks and melee DPS need to be aware of this ability and move out of its path, else they will die. The main tank picks Illidan up by simply standing closest to him. Illidan will cast this ability every 20 to 30 seconds, and the Shadowfiends can use it about 3 seconds after they were spawned, hence they must be killed quickly. Illidan himself hits incredibly hard, so unless your main tank has major defensive cooldowns available to survive this, such as Shield Wall, they will likely die. Your healers should all be using +healing consumables for this fight, such as Elixir of Healing Power and Golden Fish Sticks, as well as mana regen consumables, such as Super Mana Potions and Dark Runes. throughout the entire fight. He targets a random player in your raid, and deals 2550 to 3450 Fire damage to them and any other player within 10 yards of the original target. This phase requires a ranged As mentioned previously, besides your regular main tank, your raid will need 2 more tanks using Fire Resistance gear for Phase 2. High Fire damage with every attack isnt all there is to these mobs however they also have 3 terrifying abilities. The last ability that you will have to deal with during Phase 2 is Dark Barrage. At 65%, Illidan takes off into the air, starting Phase 2. The blue flames deal significantly less damage than any fire AoE in this fight (your tanks will mitigate their damage to 500 Fire damage per second with their Fire Resistance) so your tanks can briefly move through them if necessary to reposition their Flame of Azzinoth. As Illidan is a multiple phase fight, we will break down his abilities based attackable and engage your raid. If players get separated from the Flame by the residual (blue) fire from Eye Beam, they should wait until they're at full health and then dash through the fire. Added in World of Warcraft: The Burning Crusade. Please head over to https://wowpedia.fandom.com for more accurate and up-to-date game information. Your raid will need at least 3 tanks in order to take Illidan down 1 of them needs to be a Protection Warrior or Protection Paladin, while the other 2 tanks will require high Fire Resistance, capped if possible. Feral Druids unfortunately have no way of consistently reaching this amount of avoidance, and will thus be unable to main tank this fight. Maiev Shadowsong. This a separate guide dedicated to helping you out with this important job. Illidan uses this ability every ~40 seconds. Everything else will work in the exact same way: your tank deals with Shear, Flame Crash and Draw Soul, while players afflicted by Parasitic Shadowfiend run to your melee DPS, to have them killed instantly. Illidan deals to 3238 to 3762 Fire damage to the raid, and every player within 5 yards of each player. This will cause the AoE damage to become predictable, and powerful AoE healing spells like Circle of Healing and Chain Heal to always heal all affected players. It takes 15.77 Hit Rating to get 1% Hit Chance. As your tanks are preoccupied with tanking the Flames, they might not be able to notice the Eye Blast headed their way, so a ranged player in your raid with a better vantage point should be prepared to call out on voice which tank the beam is headed for. If you continue to use this site we will assume that you are happy with it. This happened to me a couple of weeks ago when I died to a Dark Barrage. can be dodged, parried, or blocked, but it cannot miss. Avoid being in front of the boss at all times as the Draw Soul The catch however is that Maiev isnt very smart; she tries to prioritize placing the trap nearby Illidan, but may place it elsewhere instead, occasionally placing itvery awkward spots. As far as Phase 2 Fire Resistance tanks go, any class works. As Illidan uses Eye Blast every 40 seconds and the flames persist for up to 75 seconds, there will be periods of time where theres multiple patterns of flames up at once if both sides have a trail of Demon Fire, your melee DPS should stack up on south side of the grate, away from other groups. They are Demon type enemies with 1.15 million HP each, and their attacks deal 8-10k Fire damage each, which is why you will need tanks with capped Fire Resistance to tank them regular tanks will simply die in 2 hits. Simply find the trap that has been dropped by This makes killing him significantly easier, particularly if you stun him while hes Enraged. Therefore, the Flame of Azzinoth tanks will need to make sure that the Flames are always facing away from the raid, so the only person getting hit by this ability is the tank tanking the Flame that used it. Mortal Strike or Wound Poison debuff on the boss, as than usual. Role-Specific Tips for Illidan Stormrage, Wrath Classic Phase 2 Launching on January 17th, Naxxramas Achievement Rewards to Remain Available Throughout Wrath Classic, Patch 3.4.1 PTR Development Notes: January 6th, Summon Gargoyle Changes on the Wrath Classic PTR, Ahead of the Curve and Cutting Edge Achievements Coming to Wrath Classic, No Changes Planned for Ulduar Tier Sets Beyond 6 Item Level Bump, Healing Druids (Moonglow/NG) - Crit Chance, Jolteon 1 - Pendulum of DOOM PvP - Level 39 BiS Enhancement Shaman TBC. Cast, applies a debuff to them for 10 seconds yards of player... One party who could of triggered the parry haste Flame of Azzinoth hard. Times, making it extremely obvious that nobody should be crit immune in their Fire Resistance you! Boss addons like DBM each player once during Phase 2 is increased by 100 % and he his... Be crit immune in their Fire Resistance Totem/Aura you will recognize during the encounter 99 times, making extremely! 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